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Showing posts from October, 2023

Participatory culture

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 This week started off with an epiphany if how I viewed literacy. I spent a lot of time looking not only at digital literacy but also how the term has changed and developed different nuances. I was excited and was looking forward to seeing what and how we can move forward and engage our students. Then while reading the news I came across this article.  Omer and Omar: How two 4-year-olds were killed and social media denied it - BBC News Personal beliefs overshadow evidence that is shown, and worse political entities are dissimulating false information to support their own world views. After reading and seeing this I was reminded of the "Flat Eather's" how even in the modern world their message is spreading. Even the library of Congress keeps a record of references for proponents and detractors. Journal Articles - The Flat Earth and its Advocates: A List of References - Research Guides at Library of Congress (loc.gov) I can understand keeping a record of how scientists and ...

WHAT DO WE KNOW ABOUT CHILDREN AND TECHNOLOGY? (A review)

    This article was about technology trends in children, concerns about “over-connected” how screen time affects development, research and implications on physical health and roles in school. This article was published before COVID and the many changes that developed from that.   We know that there is no rolling back the clock. Kids today have their own devices. There are three main categories that usage falls within. Watching content, games and social media. As teachers we can’t control what is being used outside of the classroom, however we can influence the direction that students move towards. Content viewing is nothing new. For decades there has been complaints about kids watching tv that has next to no positive impact on themselves and at worst an environment where empty calories are consumed by snacking. Instead of just watching tv, there are numerous streaming platforms to view and (13) YouTube  is a popular medium for ages 8-11. While viewing isn't inhe...

Escape Room Games or Breakout EDU

  Escape Room Games or Breakout EDU   I love this. I feel that I want to use this for everything. Maybe that statement is a bit much, however this involves problem solving, communication, inference, critical thinking, team building and perseverance. All these things are real life skills adults need to use every day. And we are teaching this with these concepts with a different sort of technology. I think it’s hard to directly teach these things but after learning base concepts in class we can use this to make practical application of things learned and how to communicate while we solve problems .   There are dozens of different subjects, and they give age ranges to ensure they are correct for your students. Did I mention they have been play tested? I am so excited about this.     And as always does this meet our standards? Absolutely , this hits our TPACK and I for one can’t wait to have a class to try this tech out.   Breakout EDU | Breakout EDU Stor...